Listed below are known file formats that are used in the EGO Engine.
- A "Binary" is a data file that is usually saved from either compiling, encrypting or saving from softare of some kind.
- A "Binary archive" is similar, but contains many files. These are also encrypted.
- Listed in braces ( _ ) are the typical folder names found in an EGO Engine game.
AI (ai)[]
BIN - Variable binary
XML - Variable file
Animations (anims)[]
PSSG - Variable binary archive
CLO - Cloth binary file
XML - Variable file
Audio (audio)[]
WIA - Ambient sound(s) binary
WIO - Music binary
WIP - Audio Dialogue binary
BIN - Variable binary
XML - Variable file
Cars (cars)[]
PSSG - Variable binary archive
PPTS - Particle Points?
NED - Damage physics configuration related binary
XML - Variable file
CSV - Comma Separated Values
Characters (characters)[]
PSSG - Variable binary archive
Cutscenes (custscene)[]
XML - Variable file
Database (database)[]
BIN - Variable binary
XML - Variable file
DLC (dlc_info)[]
XML - Variable file
Effects (effects)[]
PSSG - Variable binary archive
XML - Variable file
Force Feedback (forcefeedback)[]
XML - Variable file
Frontend (frontend)[]
PSSG - Variable binary archive
BIN - Variable binary
XML - Variable file
DDS - DirectDraw Surface
Game Configuration (gameconfig)[]
XML - Variable file
Ghost Laps (ghostlaps)[]
XML - Variable file
Interiors (interiors)[]
PSSG - Variable binary archive
XML - Variable file
DDS - DirectDraw Surface
Language (language)[]
XML - Variable file
LNG - Language binary
OpenAL (openal)[]
EXE (Redist)
On-screen Display (osd)[]
XML - Variable file
Post Process & Shaders (postprocess)[]
XML - Variable file
FPO - Compiled Pixel Shader
NEFX - Shader configuration file (XML). Extension (.nefx) possibly left over from a "Neon engine effects" file.
VPO - Compiled Voxel Shader
Shader Pack (shaderpack)[]
PSSG - Variable binary archive
Fonts (simplefonts)[]
PSSG - Variable binary archive
XML - Variable file
Skidmarks (skidmarks)[]
PSSG - Variable binary archive
XML - Variable file
DDS - DirectDraw Surface
System (system)[]
BIN - Variable binary
XML - Variable file
Track Sponsors (track_sponsors)[]
PSSG - Variable binary archive
XML - Variable file
DDS - DirectDraw Surface
Tracks (tracks)[]
PER - Wind Noise file
XML - Variable file
GRS - Grass file
PSSG - Variable binary archive
CLM - AI Route file
CQTC - Track Boundary Lines file
ENS - Objects (Entities) file
JPK - ? Header listed as "JPAK". Unknown binary archive.
VIS - AI Navigation mesh?
BIN - Variable binary
Video (video)[]
BIK - RAD Video Tools (Bink video)