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Listed below are known file formats that are used in the EGO Engine.

  • A "Binary" is a data file that is usually saved from either compiling, encrypting or saving from softare of some kind.
  • A "Binary archive" is similar, but contains many files. These are also encrypted.
  • Listed in braces ( _ ) are the typical folder names found in an EGO Engine game.

AI (ai)Edit

BIN - Variable binary

XML - Variable file

Animations (anims)Edit

PSSG - Variable binary archive

CLO - Cloth binary file

XML - Variable file

Audio (audio)Edit

WIA - Ambient sound(s) binary

WIO - Music binary

WIP - Audio Dialogue binary

BIN - Variable binary

XML - Variable file

Cars (cars)Edit

PSSG - Variable binary archive

PPTS - Particle Points?

NED - Damage physics configuration related binary

XML - Variable file

CSV - Comma Separated Values

Characters (characters)Edit

PSSG - Variable binary archive

Cutscenes (custscene)Edit

XML - Variable file

Database (database)Edit

BIN - Variable binary

XML - Variable file

DLC (dlc_info)Edit

XML - Variable file

Effects (effects)Edit

PSSG - Variable binary archive

XML - Variable file

Force Feedback (forcefeedback)Edit

XML - Variable file

Frontend (frontend)Edit

PSSG - Variable binary archive

BIN - Variable binary

XML - Variable file

DDS - DirectDraw Surface

Game Configuration (gameconfig)Edit

XML - Variable file

Ghost Laps (ghostlaps)Edit

XML - Variable file

Interiors (interiors)Edit

PSSG - Variable binary archive

XML - Variable file

DDS - DirectDraw Surface

Language (language)Edit

XML - Variable file

LNG - Language binary

OpenAL (openal)Edit

EXE (Redist)

On-screen Display (osd)Edit

XML - Variable file

Post Process & Shaders (postprocess)Edit

XML - Variable file

FPO - Compiled Pixel Shader

NEFX - Shader configuration file (XML). Extension (.nefx) possibly left over from a "Neon engine effects" file.

VPO - Compiled Voxel Shader

Shader Pack (shaderpack)Edit

PSSG - Variable binary archive

Fonts (simplefonts)Edit

PSSG - Variable binary archive

XML - Variable file

Skidmarks (skidmarks)Edit

PSSG - Variable binary archive

XML - Variable file

DDS - DirectDraw Surface

System (system)Edit

BIN - Variable binary

XML - Variable file

Track Sponsors (track_sponsors)Edit

PSSG - Variable binary archive

XML - Variable file

DDS - DirectDraw Surface

Tracks (tracks)Edit

PER - Wind Noise file

XML - Variable file

GRS - Grass file

PSSG - Variable binary archive

CLM - AI Route file

CQTC - Track Boundary Lines file

ENS - Objects (Entities) file

JPK - ? Header listed as "JPAK". Unknown binary archive.

VIS - AI Navigation mesh?

BIN - Variable binary

Video (video)Edit

BIK - RAD Video Tools (Bink video)

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